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| Meet the Goblins |
Short Answer: Impish, elf-like, urchins.
This cadre of omnipresent Goblins carefully observe from above and below and all points between. They are a close knit assemblage of forum sprites that often roam through unseen cloisters and pergolas that buttress and honeycomb the inner sanctum of HCMF. They peer without pause from within the masonry of these hallowed walls. Take great care upon encountering, perhaps it may help if you offer movies for download.
The Goblins are a territorial species that assiduously ogles their domain. They are both the groundskeepers and the security guards that vigilantly protect and preserve their home. They keep the riff raff out of HCMF and ensure that our streets are safe for drifters and pilgrims alike.
The primary responsibilities of a Goblin is keeping the forum running, improving the services available, welcoming newcomers, providing helpful information and enabling posters/lurkers to have fun, not be annoyed by annoying people. While Goblins like to help when they can, they are not first and foremost a technical support staff.
Aside from upholding the guidelines the Goblins are not here to tell people what to do, or to solve interpersonal or societal problems. You will never find Goblins dictating every nuance of poster/lurker existence.
Although they possess a wizards entitlement and array of powers they never brandish or flaunt them under any circumstance. The Goblins are both modest and humble, but they have been known to maintain a fervent sense of pride in the forum. Despite their fanaticism you will not find a single inordinately sized ego amongst them.
These creatures are as pleasant and affable as tree gnomes. Take heed though, when placed under certain stressful conditions they have been known to transmogrify' into fearsome Hobgoblins.
Be patient with them, it's quite a task keeping the plaster from peeling and the sun dried earthen bricks from crumbling.
| What are Goblins ? > Meet the Goblins |
| What are Goblins ? |
- DaveUK
- is one of the original founders of HCMF. DaveUK formulated many of the guiding principles, conceptualized many of the functions, and designed much of the outward appearance. His software engineering has turned many concepts into a reality, namely this entire community! We keep Dave busy because he wouldn't know what to do with free time anyway (he's a Star Trek fan, poor thing!).
- nowhereman
- is no where man or now here man. Nowhereman spends his time not in or at any place. His constant avoidance of 'everywhere' can be frustrating, as he always finds 'somewhere' nearby. When encroached upon by 'anywhere', nowhereman can be seen charging away and exclaiming, "to no place!", while plotting his escape from his inevitable run-in with, 'elsewhere' at HCMF.
- xela
- is the sharing goblin. Xela wasn't always eager to share. He experienced a profound awakening during a fateful game of naked coed twister, when a young lady lost her balance and fell, landing in a seated position, stradled squarely upon his face...and then took quite some time getting up. Now enlightened as to the virtues of sharing, xela continues the good work at HCMF.
- smartygold
- is the quiet goblin. Smartygold, an alchemist in his youth, inadvertantly ingested a compound that altered his physiology and neurochemistry forever. Aside from sprouting long pointed ears and the sudden change of skin pigmentation, the resultant elevation in consciousness lead to a newfound appreciation for the wonders of his navel and a firm grasp of the gift of giving at HCMF.
- frobozz
- was a wicked wizard. Frobozz was reformed by a fortunate accident in which he cast himself into a goblin while practicing a transmorphing incantation on his mirror reflection. Unable to reverse the spell due to a defective wand, he has since dedicated himself to performing magic tricks, concocting elixir recipes, cursing himself with errant spells, and sharing movies at HCMF.
- Gnome
- is the relentless Goblin. Gnome resides atop the mightiest tree in the most densely thicketed, and wildly overgrown forest of HCMF. Perched from high atop his hollowed home he scans HCMF with hawkish precision. Seldom, if ever, does he find the time to glide down to mingle, but if the rare occasion were to present itself, you'd find him a rosey cheeked, jolly roarer, passing along good cheer. Which begs the question of just how chipper would you be with an oversized conical hat, glued firmly in place to your scalp with a non-soluble adhesive?
- Hobgoblin
- is evil. Fortunately, the Hobgoblin spends all of his time in quiet hibernation at the pit of the barren caldera, safely hidden away in the darkest subterranean depths at the core of HCMF. According to legend, a powerful leviathan had inhabited this forbidding realm for epochs, far beneath the surface where solid rock becomes molten and magma courses freely. That is, until the Hobgoblin moved in, and shall we say, dispatched the ferocious serpent. The Hobgoblin is only summoned as a last resort in the most desperate circumstances, for not even the mighty Goblins wish to disturb his peaceful slumber. Once awoken the horrors unleashed are beyond earthly description. His is visage so terrible to witness that no man or demon alike daring to fix their gaze upon the Hobgoblin, and survive, are free from the inescapable fright and torment that indelibly scorches their minds. No Elf, Gremlin, or Troll can hope to withstand his multiple rows of razor sharp, nasty, pointy teeth or his apt, mage-like wielding of dark forces. He is the closest thing to a weapon of mass destruction in the HCMF arsenal. May he never have to see the light of day, for to behold his presence is to meet one's demise.
The Goblins invite you to explore the community.
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